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- /*/
- Project Arashi: STInterface.c
- Major release: Version 1.1d2, 9/5/95
-
- Last modification: Tuesday, March 2, 1993, 19:05
- Created: Tuesday, January 8, 1991, 8:38
-
- Copyright © 1991-1993, Juri Munkki
- /*/
-
- #include "VA.h"
- #include "STORM.h"
- #include "PlayOptions.h"
-
- /*
- >> Called at program startup to allocate storage.
- */
- void STAllocate()
- {
- AllocParser(); /* Allocate & init memory for game compiler. */
- AllocCracks();
- AllocGrids(); /* Allocate memory for grid structures. */
- AllocCStars(); /* Allocate memory for center star structures. */
- AllocFlippers(); /* Allocate memory for flippers. */
- AllocPulsars(); /* Allocate memory for pulsars. */
- AllocSpikers(); /* Allocate memory for spikers & spikes & -shots. */
- AllocFuseBalls(); /* Allocate memory for fuseballs. */
- AllocTankers(); /* Allocate memory for tankers. */
- AllocFloatingScores(); /* Allocate memory for floating scores (mz) */
- }
- /*
- >> Called at level startup to initialize variables.
- */
- void STInitialize()
- {
- InitCStars();
- InitPlayer();
- InitSpikes();
- InitShots();
- InitPlayer();
- InitFlippers();
- InitPulsars();
- InitFuseBalls();
- InitTankers();
- InitCracks();
- InitFloatingScores(); /* mz */
- }
- /*
- >> Called each time through event/animation loop.
- */
- void STUpdate()
- {
- UpdateCStars();
-
- ThisLevel.edgeCount=0; /* Some routines below must update this variable! */
- ThisLevel.starCount=0; /* Same as above, if you need baby stars. */
-
- UpdatePlayer();
- UpdateFuseBalls(); /* */
- UpdatePulsars();
- UpdateFlippers(); /* */
- UpdateShots();
- UpdateSpikes();
- UpdateTankers();
- UpdateCracks();
- if(PlayOptions->showfscores)
- UpdateFloatingScores(); /* mz */
- }